Monday, March 14, 2011

Carrying Out the GAME Plan

This week I will take a closer look at the resources and information I need to carry out my GAME plan effectively.

GAME Plan 1: master the design, adaptation, and implementation of Web quests
Indicator 2c: customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources (International Society for Technology in Education, 2011);
  • Resources Needed: I need to spend some time searching for sites that will help me create Web quests—preferably something simple so I can get started quickly.
  • Information Needed: What lessons would be best suited to a Web quest? I would like to incorporate a Web quest into my Anne Frank unit; will I have time to do so since we’re starting the unit next week? Teacher Chan Gray (Laureate Education, Inc., 2009) mentions using technology at the end of units; perhaps I could I use a Web quest as a culminating activity to help students review before assessment.
  • Steps So Far: I have not taken many steps so far. I have reached out to my new learning community, however, which has brought me some fresh resources, so I have a starting point.

GAME Plan 2: develop a better understanding of the acceptable use of digital information in a school setting in order to clearly relay it to students
Indicator 4a: advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources (International Society for Technology in Education, 2011)
  • Resources Needed: I want to find more sources that students can use without fear of copyright infringement. I plan to talk to the media specialist at my school about activities to help my students understand how (or if) they may incorporate information and images located online in their own work. I want to find resources that help convey clearly the concept of fair use. 
  • Information Needed: I hope to get a better understanding of Creative Commons; I frequently see it cited as a great source for copyright-free images, but when I first reviewed it, determining acceptable use was not as simple as I had expected it to be. I want to implement discussion of digital citizenship before my students begin creating their public service announcements. 
  • Steps So Far: I emailed a contact in the technology with questions about fair use for schools. He deflected my comment to the supervisor of media specialists, but I have not gotten a response from her. I found a series of articles on copyright and fair use (Starr, 2010) that looks promising; I hope it helps clarify my understanding. I have emailed FreePlayMusic.com to clarify the terms of student use; part of it indicates that it is free to students; another section indicates that a license must be purchased.
My learning strategy will consist of searching the Web (for Web quest sites; for sources of images and music that are appropriate for school use; and for clarification of fair use) and communicating with experts. I hope that for these two GAME plans this will be sufficient, but I understand I may need to adapt my strategy if my self-evaluation reveals less than satisfactory results. Ongoing self-evaluation will be another strategy that I will employ in order to monitor my progress.
I look forward to hearing from my colleagues; I know that you will be a most valuable resource as I develop this plan!

References
International Society for Technology in Education. (2011). Nets for teachers 2008. Retrieved from http://www.iste.org/standards/nets-for-teachers/nets-for-teachers-2008.aspx
Laureate Education, Inc. (Producer). (2009). Meeting students’ needs with technology, part 1. [DVD]. Integrating technology across the content area. Baltimore, MD: Author.
Starr, L. (2010, May 25). Education World. Copyrights and copying wrongs. Retrieved March 14, 2011 from http://www.educationworld.com/a_curr/curr280a.shtml

5 comments:

  1. I think webquests and problem based learning are great approaches in reaching students and motivating them to learn. I found it interesting that you stated teacher Chan Gray thought using webquests at the end of unit was beneficial. I can see how this might be effective, but I have always incorporated technology at the start of my projects. I find that it instantly grabs the attention of the student and they are more eager to research, using the computer, and find information on their own. I have found my students retain more knowledge about this subject because they are searching, researching, reading, and learning all on their own. I am not opposing Gray’s theory, however, I have found different practices to be more beneficial for my students.

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  2. Kelly,

    I really like the idea of using a WebQuest for your Anne Frank unit. If you go to Webquest.org there is a gateway to many ready to use WebQuest that you may implement for your unit. I have made a WebQuest and its something that I like to personalize for my students and what I want since I can't seem to find something exactly what I want for my class, by making my own WebQuest I know I am accomplishing everything I want from my students. In almost all WebQuests that are created there is a disclaimer by the creator that says it is open and free to use by anyone as a professional favor to other educators. I think it is called the Attribution, Non-Commercial, Share-alike licence (http://creativecommons.org/licenses/by-nc-sa/2.5/). This basically says that teachers have permission to use and modify created WebQuests to use in their classes. If you need any help with WebQuests let me know, I will be more than happy to help.

    Anthony

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  3. Kelly,

    Webquests are definitely a great resource to use for your students. I like the notion of using a webquest as a review before an assessment. There a several great resources available online. I see that Anthony has listed some for you. There may already be some developed on Anne Frank.

    For your second goal, it sounds like you have gotten off to a great start in learning about copyright and use for students. Once again there are lots of resources online. You stated that FreePlayMusic.com has some confusing points, and the best thing I have found is to always contact the owner and ask for permission. Just explain what you are using their image, music, etc. for and generally it never seems to be a problem when it comes to education.

    Laura

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  4. Hi Kelly-

    I have never used a Web Quest as a culminating activity, though I think it's an intriguing idea and a worthwhile consideration. Personally, I have always used them at the beginning of units when I needed the kids to learn background information before beginning a novel. For example, if you wanted to students to have a better grasp of the Holocaust prior to beginning Anne Frank, it would be a good way to expose them to the material, allow them to process it at their own pace, and explore a bit more freely. Cennamo, Ross and Ertmer explain that "giving students ownership in their learning leads to significant benefits for both teachers and students," and I think you'll find that this practice better prepares them to read knowledgeably (2009, p. 171). It doesn't sound like you have time for this particular unit to do that (I'm in a similar boat, as I wanted to create a Web Quest on the Russian Revolution for my study of Animal Farm) but it's a thought for the future!

    Good luck, and if I can help somehow please let me know!

    Amanda

    Resources
    Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Mason, OH: Cengage Learning.

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  5. Webquest can be used in many different teaching situations; the format allows for several possibilities. When webquest are used to their fullest potential, students experience a rich and powerful experience. I am sure your learning community will provide several great tips for you to move foward.

    As more and more of what students do revolve around computer use, it is a wise decision to help your students learn how to incorporate informationa and images located online. Again your learning community as well as your media specialist will prove to be great resources for you.

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